Ship Name: Krydanti Systems Mk. XVII scoutship (Scoutship)
Cost: 70,400 Credits
Speed: 275
Accel: Average
Turn: Good
Shields: 30
Armor: 5
Guns: Maximum of 4
Turrets: None
Space: 35 tons
Cargo: 40 tons
Fuel: 9 jumps
Length: 18 m
Mass: 50 tons
Crew: 2
Standard weapons:
2 Laser Cannons
My opinion: The scoutship is a good step up from the shuttlecraft — it's very cheap, too. While shields and armor aren't too plentiful, equipping the ship with 4 proton cannons will turn the Scoutship into a more formadable fighting machine. Still, shots should only be fired at hostil pirates and bounty hunters — you're still too weak to be picking fights. The scoutship is the ideal upgrade from a Shuttlecraft. With 9 jumps worth of fuel you'll easily be able to make it to your destination on time.
Computer controled: The scoutship is another easy ship to disable, even a shuttlecraft can. The lack of a turret and low shields allows for easy disabling if you approach the ship from it's rear.